Chess and IT

First research on the adaptation of computer chess began to take shape in the 1960s. It was Mikhail Botvinnik, the world champion of his time, who decided to withdraw from the championships to devote himself to the development of the computer program called Kaïssa. The first intermachine world championship took place in Stockholm in 1974 and the programme Kaïssa was the winner.

During the 1980s, the phenomenon intensifies. It is at this time that appear the first machines that play autonomously chess, the “electronic chessboards”. The improvement of computers in the mid-1980s allowed more and more programmers to develop more and more effective programs. Players’ interest is growing and investments in the computer chess industry are fast following. Software is becoming more precise and product diversification is growing.